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Deepoon Unveils ARM Powered, All-in-One VR Headset
Freddi Jeffries
ARM® partner Deepoon recently launched a brand new, all-in-one virtual reality headset powered by ARM. Based on an Exynos 7420 chipset, the Deepoon M2 features an octa core ARM Cortex®-A57 & Cortex-A53…
April 1, 2016
GDC16: Day 2 and Still Standing (Just)!
Freddi Jeffries
It’s so humbling to see how many Arm partners are keen to share the stories of what they do with Arm and how Mali GPUs enable them to create bigger and better devices, applications and games every single…
March 17, 2016
GDC 2016: A First-Timer’s Take
Freddi Jeffries
Day one of
GDC 2016
has flown by in a whirlwind so I’m pausing for a minute to pop down my highlights. As a relative newby to the graphics industry this is my first time at GDC (and in the US!) so I’m…
March 16, 2016
Combined Reflections: Stereo Reflections in VR
Roberto Lopez Mendez
In this blog we show how to combine different types of reflections. We also show importance of rendering stereo reflections in VR and provide an implementation of stereo reflections in Unity.
March 10, 2016
WHITEPAPER: Expanding Virtual Horizons - The Future of Mobile VR
Freddi Jeffries
Ever wondered if Virtual Reality will really take off this time around, or why it never managed to before? VR is big news all over again and everyone’s talking about its possibilities and all the innovative…
March 9, 2016
ARM Mali Brings Scalability & Power Saving to the MediaTek Helio P20
Freddi Jeffries
Everyone wants the best of both worlds. We don’t want to pay a fortune for a phone, but we do still expect it to do everything we need it to. Whether that’s taking crystal clear pictures to share on social…
March 7, 2016
Virtual Reality – Blatant Latency and how to Avoid it
Freddi Jeffries
Welcome back to the third post in my Virtual Reality (VR) blog series. We’ve already discussed the reasoning behind our interest in VR as a major driving force for graphics development, but even in the…
March 1, 2016
Omate's Mali-based Smartwatch for Kids Gives Peace of Mind Parenting
Freddi Jeffries
Last week, at MWC, ARM® partner Omate® announced their first standalone smartwatch designed especially for kids, with their brand-new Omate Wherecom K3. Featuring a 3G Dual-core 1GHz ARM Cortex®-A7 and…
February 26, 2016
Mali Graphics Debugger V3.4 Released with Vulkan Support
Stephen Barton
This is a very exciting time for Graphics. Today marked the release of Vulkan, which is the latest graphics API to be developed by the Khronos group. It has been completely redesigned from the ground up…
February 16, 2016
Porting a Graphics Engine to the Vulkan API
Marius Bjørge
In this blog we share with developers our experience of porting a graphics engine to the Vulkan API. The engine we decided to port to Vulkan has already had support for various other standard APIs.
February 16, 2016
Speeding-up Fast Fourier Transform Mixed-Radix on Mobile ARM Mali GPU by means of OpenCL - Part 3
Moritz Pflanzer
Back to
Speeding-up Fast Fourier Transform Mixed-Radix on Mobile ARM Mali GPU by means of OpenCL - Part 1
Back to
Speeding-up Fast Fourier Transform Mixed-Radix on Mobile ARM Mali GPU by means of OpenCL…
February 8, 2016
ARM Vulkan: Built for Modern Mobile Systems
Mike Smith
Built for Modern Mobile SystemsARM, along with other key industry members, made a lot of progress since the Vulkan announcement by the Khronos Group back in early 2015 and we’re now in the final stage…
February 1, 2016
Speeding-up Fast Fourier Transform Mixed-Radix on Mobile ARM Mali GPU by means of OpenCL - Part 2
Gian Marco Iodice
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Speeding-up Fast Fourier Transform Mixed-Radix on Mobile ARM Mali GPU by means of OpenCL - Part 1
Read
Speeding-up Fast Fourier Transform Mixed-Radix on Mobile ARM Mali GPU by means of OpenCL …
February 1, 2016
Speeding-up Fast Fourier Transform Mixed-Radix on Mali GPU with OpenCL - Part 1
Gian Marco Iodice
This is the first article of a series that will focus on the implementation of Fast Fourier Transform (FFT) using the mixed-radix method on Mobile ARM Mali GPU by means of OpenCL.
January 25, 2016
ARM enables power efficient, enhanced visual experiences on 2.5K and 4K mobile devices with the Mali-DP650 Display Processor
Vassilis Androutsopoulos
Yesterday
ARM introduced
its highest performing and most power efficient display processor technology, the ARM® Mali™-DP650, which targets next generation premium and mass market devices. The Mali-DP650…
January 21, 2016
Shedding Light on Global Illumination Techniques
Ellie Stone
This blog is based on a recent article written by Geomerics for the publication
Making Games
. For more information on any of the techniques outlined in this blog, read more
here
.Lighting is the most fundamental…
December 18, 2015
Mali-T880 is set to Deliver the Premium Mobile Experience of 2016
Freddi Jeffries
ARM®’s newest high performance GPU, the Mali™-T880, delivers better than ever graphics performance whilst remaining well within the energy constraints of a mobile platform. The exciting possibilities this…
December 17, 2015
Virtual Reality: A Focus on Focus
Freddi Jeffries
As discussed in our
virtual reality (VR) intro blog
, whilst the VR industry is moving from strength to strength, there are still a few key issues which often stand in the way of developing a truly successful…
December 14, 2015
Is Virtual Reality the Next Big Thing…Again?
Freddi Jeffries
In this blog series we’ll be looking at the current status of Virtual Reality with a special focus on mobile VR, where it’s heading in the future and what ARM® can do to help us get there. We’ll be covering…
November 26, 2015
Mali Performance 7: Accelerating 2D rendering using OpenGL ES
Peter Harris
It's been a while since my last performance blog, but one of those lunchtime coffee discussions about a blog I'd like to write was turned into a working tech demo by
wasimabbas
overnight, so thanks…
November 19, 2015
Virtual Reality: The Ice Cave
Freddi Jeffries
This blog was written by Kapileshwar Syamasundar during his summer placement at ARM in the ARM Mali Graphics demo team. Kapil did some great work at ARM porting the Ice Cave demo to VR using Unity, we…
November 19, 2015
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