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Blogs

Latest Blogs
  • OpenGL Pitfalls : Distorted textures when packing texels colours components as GL_UNSIGNED_SHORT

    Myy
    Myy
    I lost a few days wondering why some textures were completely distorted when loaded in OpenGL.The thing is, they were only distorted when the colours components were packed as GL_UNSIGNED_SHORT_5_5_5_1…
    • September 21, 2016
  • Using SOMNIUM DRT with STM32 devices

    Daniel O'Hara
    Daniel O'Hara
    SOMNIUM DRT is is a set of development tools for ARM Cortex-M based devices such as the STM32 devices from STMicroelectronics. It is fully compatible with industry-standard tools such as the GNU toolchain…
    • September 21, 2016
  • Building an Unreal Engine Application with Mali Graphics Debugger Support

    Thomas Poulet
    Thomas Poulet
    In a previous blog we talked about running Mali Graphics Debugger on a non-rooted device. In this blog we will focus on how you can add support for Mali Graphics Debugger, on a non-rooted device, to your…
    • September 20, 2016
  • Watch now: How to protect your systems with Arm CryptoCell

    Stephanie Usher
    Stephanie Usher
    Yesterday we ran our live webinar covering our Arm CryptoCell technology. We covered how attacks on devices are becoming more sophisticated and the impact this has on your security solution.
    • September 19, 2016
  • ARM Cortex-R52 enables autonomous systems with the highest functional safety standards

    James Scobie
    James Scobie
    Arm Cortex-R52 addresses increases sophistication in safety applications which need higher levels of performance, greater support for functional safety and software separation.
    • September 16, 2016
  • White Paper: Cortex-M for Beginners - An overview of the Arm Cortex-M processor family and comparison

    Ping Zuo 左平
    Ping Zuo 左平
    The Cortex-M family has 5 processors. This whitepaper compares their features and highlights considerations for selecting the right processor for you.
    • September 13, 2016
  • What's next for headsets?

    Thomas Lorenser
    Thomas Lorenser
    The cat is out of the bag. There has been a lot of speculation around Apple’s plans to remove the headset jack for the iPhone 7. The recent announcement confirming this will now lead to innovation and…
    • September 12, 2016
  • HotChips - The benefits of Bifrost

    Freddi Jeffries
    Freddi Jeffries
    In the 27 years since its inception, Hot Chips has become one of the world’s leading high performance microporocessor event. Attracting more than 500 attendees from across the world, Hot Chips presents…
    • September 12, 2016
  • GSK Pill Production Train IoT Proof-of-Concept

    Emily Hier
    Emily Hier
    Quality Assurance in Manufacturing Pharmaceutical companies spend billions of dollars developing, marketing and distributing drugs to the public. It is a complex, intricate process. Yet for decades, their…
    • September 12, 2016
  • Could removing the headphone jack mark the start of the Bluetooth low energy audio accessories market?

    Paul Williamson
    Paul Williamson
    The latest Bluetooth® low energy (Bluetooth 5) standard introduced an increased data rate of 2Mbps as demonstrated with the ARM® Cordio® IP in Prithi Ramakrishnan’s  blog ‘…
    • September 8, 2016
  • Adapting mobile security architecture for IoT

    Rob Coombs
    Rob Coombs
    A lot can be learned from studying the evolution of mobile security and considering which aspects can be applied to lower cost IoT platforms.  Now that ARM TrustZone for v8-M is becoming available on microcontrollers…
    • September 8, 2016
  • Conquering the IoT with the FlexIO peripheral — with help from the masses

    Donnie Garcia
    Donnie Garcia
    It is difficult to pinpoint the exact date, but over the past few years, IoT has evolved from being an industry specific term, to a concept that’s more commonly understood by people from all walks of life…
    • September 6, 2016
  • Bitesize Bifrost 2: System coherency

    Freddi Jeffries
    Freddi Jeffries
    In the first Bitesize Bifrost blog we introduced you to our new GPU architecture, Bifrost, and looked specifically at the extensive optimization and power saving benefits provided by clause shaders.  This…
    • August 31, 2016
  • ARM TrustZone CryptoCell - A Comprehensive Security Solution

    Stephanie Usher
    Stephanie Usher
    If you are interested in learning more about security and ARM TrustZone CryptoCell technologies, check out our recent webinar Watch now: How to protect your systems with ARM TrustZone CryptoCell.Connected…
    • August 31, 2016
  • Optimizing Virtual Reality: Understanding Multiview

    Thomas Poulet
    Thomas Poulet
    As you may have seen, Virtual Reality (VR) is getting increasingly popular. From its modern origins on desktop, it has quickly spread to other platforms, mobile being the most popular. Every time a new…
    • August 31, 2016
  • Easy MCU Configuration with PSoC Creator

    Mark Saunders
    Mark Saunders
    It has been a while (my apologies) but a few weeks ago I posted about how you can Magically Reduce Coding Time with PSoC Creator. The thrust of the article was, in these days where no-one has time to read…
    • August 30, 2016
  • The Mali GPU: An Abstract Machine, Part 4 - The Bifrost Shader Core

    Peter Harris
    Peter Harris
    I introduce the block-level architecture of a stereotypical Bifrost shader core and explain what performance expectations application developers should have of the hardware when it comes to content optimization…
    • August 26, 2016
  • Beware ! All Error Correcting Code Memory Systems are not Created Equally !

    Ross Bannatyne
    Ross Bannatyne
    Space radiation can cause different types of problems in an IC that are manifested as latch-up or Single Event Upsets (SEU). Latch-up can be immunized against by hardening the chip with a process enhancement…
    • August 23, 2016
  • Technology Update: Scalable Vector Extension (SVE) for Armv8-A

    Nigel Stephens
    Nigel Stephens
    I had the opportunity to present the latest update to our Armv8-A architecture, known as the Scalable Vector Extension or SVE. In this post I run through the latest update.
    • August 22, 2016
  • LZ4 decompression routine for Cortex-M0 and later

    Jens Bauer
    Jens Bauer
    Recently I spoke about a LZ4 decompression routine I converted from 6502 code into a Arm Cortex-M0 code. I could not find my decompression routine, so I decided to convert it again. The result is in this…
    • August 22, 2016
  • Arm Cortex-M0 assembly programming tips and tricks

    Jens Bauer
    Jens Bauer
    In this post I show you some tips and tricks when writing assembly code for Cortex-M0 and Cortex-M0+.
    • August 22, 2016
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