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Moving Mobile Graphics
Sam Martin
Moving Mobile Graphics is a half-day course providing a technical introduction to the state of the art in mobile graphics from practitioners at the forefront.
April 25, 2016
ARM & Nibiru Joint Innovation Lab set to Streamline Game Development
Freddi Jeffries
At GDC 2016 ARM® and Nibiru, a key ecosystem partner, announced the exciting launch of the Joint Innovation Lab. Designed to give developers the best possible support when developing mobile games, the…
April 22, 2016
Writing a MAP Custom Metric: PAPI IPC
Mark O'Connor
Arm MAP isn't just a lightweight profiler to help you optimize your code. It also lets you add your own metrics with just a couple of lines of code.
April 21, 2016
Using Mali Graphics Debugger on a Non-rooted device
Stephen Barton
Traditionally Mali Graphics Debugger works on a rooted device, but this isn't the only way that it can be used. This blog explores how you can debug your applications on non-rooted devices.
April 21, 2016
Achieving High Quality Mobile VR Games
Roberto Lopez Mendez
Introduction Last month the game developer community celebrated its main event in San Francisco: the Game Developers Conference (GDC). The longest-running event devoted to the game industry set a new…
April 20, 2016
Efficient Mirroring from Samsung Gear VR
Roberto Lopez Mendez
The
Ice Cave
demo is a Unity demo released by ARM® Ecosystem. With this demo we wanted to show that it is possible to achieve high quality visual content on current mobile devices powered by ARM Cortex…
April 20, 2016
Linux Support for the ARM Architecture
Alban Rampon
Key benefits of Linux on ARM Complete scalable operating system providing a reliable multi-tasking environment Based on an open source model (GPL) Leverage a wide range of UNIX and open source applications…
April 19, 2016
Multi-Threading in Vulkan
Marius Bjørge
In my
previous blog post
I explained some of the key concepts of Vulkan and how we implemented them in our internal graphics engine. In this post I will go into a bit more detail about how we implemented…
April 19, 2016
Arm Guide for Unity Developers v3.1 is available
Gemma Paris
At ARM we care about game developers. So we compiled the ARM Guide for Unity Developers of best practises and techniques to get the most from an ARM mobile platform.
April 19, 2016
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