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vulkan
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Vulkan Best Practices - Memory limits with Vulkan on Mali GPUs
Attilio Provenzano
This article covers situations in which a Vulkan application might trigger an out of memory (OOM) condition on Mali GPUs, resulting in a DEVICE_LOST error, even if the API usage is correct.
November 19, 2019
Beyond traditional ATPG: A test methodology targeting in-cell defects
Rupal Gandhi
Read about the goal of silicon testing and how success is measured in defective-parts-per-million (DPPM).
November 15, 2019
Reduce TCO with Arm Based SmartNICs
Julio Suarez
Read about the details of SmartNICs and how they are used to offload processing that is done by server CPUs.
November 14, 2019
Vulkan Mobile Best Practices - Descriptor and Buffer Management
Attilio Provenzano
Read about the options to improve both descriptor and buffer management when developing on Mobile with the Vulkan API.
November 12, 2019
Using CMSIS with Arm Compiler 6, without an IDE
Salman Arif
Read about how to use CMSIS with Arm compiler 6.
November 7, 2019
Accelerate your shaders with Mali Offline Compiler 7.0
Peter Harris
The new Mali Offline Compiler 7.0 release includes support for the latest compiler back-end for the Mali Bifrost family of GPUs.
November 6, 2019
Optimizing a NVIDIA CUDA ML Inference Application with Arm Forge
David Lecomber
Read about NVIDIA GPUs for Arm servers, the Arm Forge team is excited to be bringing its leading developer tools to support this platform too.
November 1, 2019
Using Arm v8 for Vision at the Edge
Mary Bennion
Read about the work to maximize performance using the Arm v8 architecture. Specifically, by taking advantage of the NEON (DSP instruction) and a Floating-Point Unit (FPU).
October 31, 2019
Arm donates Vulkan Best Practice for Mobile Developers to The Khronos Group
Wasim Abbas
Arm donates the Vulkan best practices for mobile developers to The Khronos Group.
October 31, 2019
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