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Read the latest Arm Community blogs and explore the latest in what Arm engineers are writing about.
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No Protest from Arm Cortex-M0 MCU in Berkeley
Ross Bannatyne
Last week we were pulling the nightshift in Cave 4B at Lawrence Berkeley National Laboratory, using the 88-Inch Cyclotron facility to perform Heavy Ion Testing on the VA10820 Arm Cortex-M0 based microcontroller…
May 16, 2017
Building CCIX products just got easier
Jeff Defilippi
A closer look at CMN-600 and the other Arm IP available, to complement the recent Cadence Design Systems CCIX launch.
May 16, 2017
Arm and CSNE from the University of Washington partner to develop brain-implantable chips
Karthik Ranjan
The seemingly impossible medical application of a new technology to address neurodegenerative disease stands to be within reach for bi-directional brain-computer interfaces (BBCI).
May 16, 2017
Introducing a one-stop resource for ARM cloud and networking infrastructure developers
Bob Monkman
In our dynamic economy, market agility is more important than ever. If you’re developing infrastructure solutions, your window of opportunity is short, and you need to make the most of it.
May 15, 2017
“Going ARM”: ISC (International Supercomputing Conference) High Performance - 2017 Workshop
Berenice Mann
Join us at ISC 2017 in Frankfurt, Germany as ARM hosts its “Going ARM” Workshop on Thursday, June 22 from 09:00-13:00. This workshop is all about sharing experiences and knowledge. Attendees will gain…
May 12, 2017
Evolution of mobile gaming: Gains, games and growing pains
Freddi Jeffries
Our demo team are working continuously to discover, develop and understand the next generation of gaming technology to ensure our GPUs, video and display processors are more than capable of providing an…
May 9, 2017
Console quality game rendering on mobile
Peter Harris
In the last few years we've seen huge improvements in the performance of mobile SoC designs, making it possible to treat high-end mobile phones as a target for graphics algorithms previously only possible…
May 5, 2017
Developer Guide: Arm Mali GPU Best Practices
Gemma Paris
The ARM Mali application developer best practices guide targets an expert developer audience, familiar with Vulkan and OpenGL ES API programming.
May 5, 2017
High quality reflections for Mobile VR in Unreal Engine
Attilio Provenzano
Reflections based on static local cubemaps are a powerful tool to give a better sense of realism to games at an affordable performance cost. This blog is a step-by-step guide on implementing high quality…
May 5, 2017
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