How can I compress raw binary floating point (16 or 32) textures using astcenc tool?
I have these binary files with array of floats which is basically a raw data to be consumed by glTexImage2D. It has no headers with any information about texture dimensions, etc.
How should I consume such data into astcenc tool?
The only thing mentioned in documentation is that astcenc supports *.exr and *.hdr files for HDR source images.
OK apparently, wrong values are for negative numbers. HDR doesn't support negative values so this is expected.