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Condition Codes 1: Condition Flags and Codes

Jacob Bramley
Jacob Bramley
September 11, 2013
9 minute read time.
This post is part of a series:
  • Condition Codes 1: Condition Flags and Codes
  • Condition Codes 2: Conditional Execution
  • Condition Codes 3: Conditional Execution in Thumb-2
  • Condition Codes 4: Floating-Point Comparison Using VFP

Every practical general-purpose computing architecture has a mechanism of conditionally executing some code. Such mechanisms are used to implement the if construct in C, for example, in addition to several other cases that are less obvious.

Arm, like many other architectures, implements conditional execution using a set of flags which store state information about a previous operation. I intend, in this post, to shed some light on the operation of these flags. Of course, the Architecture Reference Manual is the definitive source of information, so if you need to know about a specific corner-case that I do not cover here, that is where you need to look.

A Realistic Example

Consider a simple fragment of C code:

for (i = 10; i != 0; i--) {
  do_something();
}
 

A compiler might implement that structure as follows:

  mov     r4, #10
loop_label:
  bl      do_something
  sub     r4, r4, #1
  cmp     r4, #0
  bne     loop_label
 

The last two instructions are of particular interest. The cmp (compare) instruction compares r4 with 0, and the bne instruction is simply a b (branch) instruction that executes if the result of the cmp instruction was "not equal". The code works because cmp sets some global flags indicating various properties of the operation. The bne instruction — which is really just a b (branch) with a ne condition code suffix — reads these flags to determine whether or not to branch 1.

The following code implements a more efficient solution:

  mov     r4, #10
loop_label:
  bl      do_something
  subs    r4, r4, #1
  bne     loop_label
 

Adding the s suffix to sub causes it to update the flags itself, based on the result of the operation. This suffix can be added to many (but not all) arithmetic and logical operations 2.

In the rest of the article, I will explain what the condition flags are, where they are stored, and how to test them using condition codes.

Condition-Code Analysis Tool

If you have an Arm platform (or emulator) handy, the attached ccdemo application can be used to experiment with the operations discussed in the article. The application allows you to pick an operation and two operands, and shows the resulting flags and a list of which condition codes will match. When writing assembly code, it can also be a rather useful development tool.

The Flags

The simplest way to set the condition flags is to use a comparison operation, such as cmp. This mechanism is common to many processor architectures, and the semantics (if not the details) of cmp will likely be familiar. In addition, we have already seen that many instructions (such as sub in the example) can be modified to update the condition flags based on the result by adding an s suffix. That's all well and good, but what information is stored, and how can we access it?

The additional information is stored in four condition flag bits in the APSR (Application Processor Status Register), or the CPSR (Current Processor Status Register) if you are used to pre-Armv7 terminology 3, 4. The flags indicate simple properties such as whether or not the result was negative, and are used in various combinations to detect higher-level relationships such as "greater than" and suchlike. Once I have described the flags, I will explain how they map onto condition codes (such as ne in the previous example).

N: Negative

The N flag is set by an instruction if the result is negative. In practice, N is set to the two's complement sign bit of the result (bit 31).

Z: Zero

The Z flag is set if the result of the flag-setting instruction is zero.

C: Carry (or Unsigned Overflow)

The C flag is set if the result of an unsigned operation overflows the 32-bit result register. This bit can be used to implement 64-bit unsigned arithmetic, for example.

V: (Signed) Overflow

The V flag works the same as the C flag, but for signed operations. For example, 0x7fffffff is the largest positive two's complement integer that can be represented in 32 bits, so 0x7fffffff + 0x7fffffff triggers a signed overflow, but not an unsigned overflow (or carry): the result, 0xfffffffe, is correct if interpreted as an unsigned quantity, but represents a negative value (-2) if interpreted as a signed quantity.

Flag-Setting Example

Consider the following example:

ldr     r1, =0xffffffff
ldr     r2, =0x00000001
adds    r0, r1, r2
 

The result of the operation would be 0x100000000, but the top bit is lost because it does not fit into the 32-bit destination register and so the real result is 0x00000000. In this case, the flags will be set as follows:

Flag Explanation
N = 0 The result is 0, which is considered positive, and so the N (negative) bit is set to 0.
Z = 1 The result is 0, so the Z (zero) bit is set to 1.
C = 1 We lost some data because the result did not fit into 32 bits, so the processor indicates this by setting C (carry) to 1.
V = 0 From a two's complement signed-arithmetic viewpoint, 0xffffffff really means -1, so the operation we did was really (-1) + 1 = 0. That operation clearly does not overflow, so V (overflow) is set to 0.

If you fancy it, you can check this with the ccdemo application. The output looks like this:

$ ./ccdemo adds 0xffffffff 0x1
The results (in various formats):
       Signed:         -1 adds          1 =          0
     Unsigned: 4294967295 adds          1 =          0
  Hexadecimal: 0xffffffff adds 0x00000001 = 0x00000000
Flags:
  N (negative): 0
  Z (zero)    : 1
  C (carry)   : 1
  V (overflow): 0
Condition Codes:
  EQ: 1    NE: 0
  CS: 1    CC: 0
  MI: 0    PL: 1
  VS: 0    VC: 1
  HI: 0    LS: 1
  GE: 1    LT: 0
  GT: 0    LE: 1
 

Reading the Flags

We have worked out how to set the flags, but how does that result in the ability to conditionally execute some code? Being able to set the flags is pointless if you cannot then react to them.

The most common method of testing the flags is to use conditional execution codes. This mechanism is similar to mechanisms used in other architectures, so if you are familiar with other machines you might recognize the following pattern, which maps cleanly onto C's if/else construct:

  cmp     r0, #20
  bhi     do_something_else
do_something:
  @ This code runs if (r0 <= 20).
  b       continue    @ Prevent do_something_else from executing.
do_something_else:
  @ This code runs if (r0 > 20).
continue:
  @ Other code.
 

In effect, attaching one of the condition codes to an instruction causes it to execute if the condition is true. Otherwise, it does nothing, and is essentially a nop.

The following table lists the available condition codes, their meanings (where the flags were set by a cmp or subs instruction), and the flags that are tested:

Code Meaning (for cmp or subs) Flags Tested
eq Equal. Z==1
ne Not equal. Z==0
cs or hs Unsigned higher or same (or carry set). C==1
cc or lo Unsigned lower (or carry clear). C==0
mi Negative. The mnemonic stands for "minus". N==1
pl Positive or zero. The mnemonic stands for "plus". N==0
vs Signed overflow. The mnemonic stands for "V set". V==1
vc No signed overflow. The mnemonic stands for "V clear". V==0
hi Unsigned higher. (C==1) && (Z==0)
ls Unsigned lower or same. (C==0) || (Z==1)
ge Signed greater than or equal. N==V
lt Signed less than. N!=V
gt Signed greater than. (Z==0) && (N==V)
le Signed less than or equal. (Z==1) || (N!=V)
al (or omitted) Always executed. None tested.

It is fairly obvious how the first few work because they test individual flags, but the others rely on specific combinations of flags. In practice, you very rarely need to know exactly what is happening; the mnemonics hide the complexity of the comparisons.

Here, once again, is the example for-loop code I gave earlier:

  mov     r4, #10
loop_label:
  bl      do_something
  subs    r4, r4, #1
  bne     loop_label

It should now be easy enough to work out exactly what is happening here:

  • The subs instruction sets the flags based on the result of r4-1. In particular, the Z flag will be set if the result is 0, and it will be clear if the result is anything else.
  • The bne instruction only executes if condition ne is true. That condition is true if Z is clear, so the bne iterates the loop until Z is set (and therefore r4 is 0).

Dedicated Comparison Instructions

The cmp instruction (that we saw in the first example) can be thought of as a sub instruction that doesn't store its result: if the two operands are equal, the result of the subtraction will be zero, hence the mapping between eq and the Z flag. Of course, we could just use a sub instruction with a dummy register, but you can only do that if you have a register to spare. Dedicated comparison instructions are therefore quite commonly used.

There are actually four dedicated comparison instructions available, and they perform operations as described in the following table:

Instruction Description
cmp Works like subs, but does not store the result.
cmn Works like adds, but does not store the result.
tst Works like ands, but does not store the result.
teq Works like eors, but does not store the result.

Note that the dedicated comparison operations do not require the s suffix; they only update the flags, so the suffix would be redundant.

End Note

Whilst the condition flag mechanism is fairly simple in principle, there are a lot of details to take in, and seeing some real examples will probably be useful! I will make a point of presenting some examples of realistic usage in a future blog post.


1Technically, most instructions can be executed conditionally, not just branches. However, I will discuss such conditional execution in more detail in another article.

2The Instruction Set Quick Reference Card summarises the flag-setting abilities of each instruction. The Architecture Reference Manual contains detailed information about exactly how the flags are updated for each instruction.

3The APSR and CPSR are actually the same on Armv7, despite having separate names, but only the condition codes and one or two other bits are defined for the APSR. The other bits should not really be accessed directly anyway, so the renaming is essentially a clean-up of the old mixed-access CPSR. Note, however, that GCC (4.3.3 at least) does not accept APSR, so you have to use CPSR in your assembly source if you want to access it.

4In general, you will very rarely need to directly access the APSR because the condition codes give you the functionality you usually need from them anyway. However, if you really want to see what is in there, you can access it using the msr and mrs instructions. Indeed, this is the method that the ccdemo application uses to give information about the specified operation.

ccdemo.tar.gz
Anonymous
  • gjstreicher
    gjstreicher over 5 years ago

    This was really informative. Thank you! Where can I find the ccdemo program that you mention?

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  • Lumbha Indian Engineer
    Lumbha Indian Engineer over 5 years ago

    Nice all doubt was clear 

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  • Lumbha Indian Engineer
    Lumbha Indian Engineer over 5 years ago

    Good my doubts clear. From India

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  • thePSG´ s Fan
    thePSG´ s Fan over 6 years ago

    I finaly unterstand how all this works. That is great!!

    Thank you for your explanation

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  • meki
    meki over 6 years ago

    thanks a lot

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