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Mobile, Graphics, and Gaming blog

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  • Join the Upscaling Revolution with Arm Accuracy Super Resolution (Arm ASR)

    Lisa Sheckleford
    Lisa Sheckleford
    With Arm ASR you can easily improve frames per second, enhance visual quality, and prevent thermal throttling for smoother, longer gameplay.
    • March 18, 2025
  • Generative AI in game development

    Roberto Lopez Mendez
    Roberto Lopez Mendez
    How is Generative AI (GenAI) technology impacting different areas of game development?
    • March 13, 2025
  • Physics simulation with graph neural networks targeting mobile

    Tomas Zilhao Borges
    Tomas Zilhao Borges
    In this blog post, we perform a study of the GNN architecture and the new TF-GNN API and determine whether GNNs are a viable approach for implementing physics simulations.
    • February 26, 2025
  • Build the ultimate mobile gaming experiences with Arm at GDC 2025

    Gemma Platt
    Gemma Platt
    Explore Arm’s plans for GDC 2025, featuring keynotes, technical sessions, and demos on the latest mobile gaming technologies.
    • February 17, 2025
  • Arm Performance Studio: A look back, and a look forward

    Peter Harris
    Peter Harris
    Arm Performance Studio release 2024.6 release bringing you quality-of-life improvements and bug fixes. Read this blog post for more information about other features in this release.
    • December 20, 2024
  • The future of AI for games

    Ian Bolton
    Ian Bolton
    Arm sponsored the AI and Games Conference at Goldsmiths in London, read about the day that brought experts and enthusiasts together for talks on the intersection of AI & gaming.
    • November 29, 2024
  • Hidden Surface Removal in Immortalis-G925: The Fragment Prepass

    Tord Øygard
    Tord Øygard
    Arm's Immortalis and Mali GPUs are energy efficient. In this blog post fragment pre-pass for Arm GPUs is discussed with Immortalis-G925, Mali-G725 & Mali-G625.
    • November 28, 2024
  • The mobile gaming revolution, powered by Arm

    Philippe Bressy
    Philippe Bressy
    This blog post describes the stratospheric growth of mobile gaming growth from the late 90s to present day, and how Arm technology has been at the heart of the mobile gaming revolution.
    • November 18, 2024
  • Shader analysis and more in Arm Performance Studio 2024.4

    Julie Gaskin
    Julie Gaskin
    Learn about the new shader analysis features for mobile developers in Frame Advisor, and hear about other Arm Performance Studio changes in this release.
    • October 2, 2024
  • Save your battery while enjoying the modern graphics on mobile with Android Dynamic Performance Framework

    Patrick Wang
    Patrick Wang
    Save battery and enhance mobile gaming with ADPF and Unreal Engine. Mori shows you how it optimizes graphics based on real-time thermal data, reducing overheating and power consumption.
    • September 26, 2024
  • Introducing Arm Accuracy Super Resolution

    arm-phodges
    arm-phodges
    Today we introduce “Arm Accuracy Super Resolution” (Arm ASR), which is a best-in-class open-source solution for upscaling on mobile devices.
    • July 10, 2024
  • Getting started with Android Dynamic Performance Framework (ADPF) in Unreal Engine

    Syed Farhan Hassan
    Syed Farhan Hassan
    For research purposes, Arm has developed a demo using Unreal Engine and Android Dynamic Performance Framework (ADPF) to investigate how ADPF is used to optimize game performance.
    • July 4, 2024
  • NanoMesh on Mobile: Delivering great beauty in simplicity

    Nathan Li
    Nathan Li
    From the GDC24 tech talk “SmartGI Evolution: Adaptive NanoMesh on Mobile”. SmartGI and NanoMesh are cutting-edge rendering solutions aiming to enable the best possible graphics on all platforms.
    • May 28, 2024
  • Coming soon in Arm Frame Advisor

    Julie Gaskin
    Julie Gaskin
    Read about our vision for future feature enhancements in Frame Advisor.
    • March 13, 2024
  • Using the new custom reporting features in Performance Advisor

    Connor Brookes
    Connor Brookes
    Explaining the new custom reporting features in Performance Advisor and how to use them.
    • March 4, 2024
  • Beyond Mobile: Arm Mobile Studio is now Arm Performance Studio

    Julie Gaskin
    Julie Gaskin
    We are proud to announce that the latest version of our profiling tool suite for mobile is now available to download and use for free. In this release, we have a few changes to tell you about.
    • February 26, 2024
  • Optimize game graphics with Variable Rate Shading

    arm-phodges
    arm-phodges
    How to use Variable Rate Shading (VRS) to create more immersive gaming experiences, while maintaining performance and efficiency targets.
    • February 7, 2024
  • Framebuffer Fetch in Vulkan

    Jan-Harald Fredriksen
    Jan-Harald Fredriksen
    Learn about the Vulkan extensions that let you access tile memory from fragment shaders on Arm GPUs and common techniques these can be used for.
    • January 30, 2024
  • Use Perfetto to analyze graphic issues

    Oscar Zhang
    Oscar Zhang
    How to capture Perfetto trace and how to use it to analyze graphic issues.
    • December 21, 2023
  • Introducing Frame Advisor with Arm Mobile Studio 2023.5

    Julie Gaskin
    Julie Gaskin
    Learn about Frame Advisor, a new frame-based performance analysis tool to help you optimize rendering workloads for Arm Immortalis and Mali GPUs.
    • December 11, 2023
  • Arm Mobile Studio 2023.4 now available

    Julie Gaskin
    Julie Gaskin
    It’s been another busy summer in our profiling tools team, culminating in the release of Arm Mobile Studio 2023.4 at the start of October.
    • November 3, 2023
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