• ARM announces founding of Heterogeneous System Architecture Foundation

    Jem Davies
    Jem Davies
    I blogged before that I was going to speak at the AMD Fusion Developer Summit. Yesterday in Bellevue I announced that ARM was joining the Heterogeneous System Architecture (HSA) Foundation as a founder…
    • September 11, 2013
  • ASTC Texture Compression: ARM Pushes the Envelope in Graphics Technology

    Tom Olson
    Tom Olson
    ARM's GPU architects and engineers regularly push the envelope in mobile graphics technology, which is why the latest Mali GPU cores offer such a unique combination of best-in-class graphics performance…
    • September 11, 2013
  • Launching Mali-T658: "Hi Five-Eight, welcome to the party!"

    Edvard Sørgård
    Edvard Sørgård
    Just a day ago we've lifted the veil off the ARM® Mali™-T658, the second Mali GPU based on the Midgard architecture that we launched a year ago. It's been brewing in our labs next to the…
    • September 11, 2013
  • GPU Computing in Android? With ARM Mali-T604 & RenderScript Compute You Can!

    Roberto Mijat
    Roberto Mijat
    Everyone is excited by Android 4.0 Ice Cream Sandwich (ICS) and no wonder! Google's "most ambitious release to date" rolls out many new features that look very promising indeed: zero-click NFC…
    • September 11, 2013
  • At Home on the Range - Why Floating Point Formats Matter in Graphics

    Sean Ellis
    Sean Ellis
    As graphics processor hardware now supports a number of different floating point data formats, it is important to understand how to select an appropriate format for your calculations, and why the choice…
    • September 11, 2013
  • Memory Management on Embedded Graphics Processors

    Sean Ellis
    Sean Ellis
    Our latest world-class embedded graphics processor, the ARM® Mali™-T604 GPU, has excellent memory bandwidth, pixel fill rates to make the mind boggle, and gigaflops of programmable shading power…
    • September 11, 2013
  • ARM Powered Smartphone Sets New Graphics Benchmark

    Jakub Lamik
    Jakub Lamik
    Taking an in-depth look at all methods used throughout the industry to compare GPU performance in the handset space as well as their accuracy (or lack thereof) is not an easy task. Uniquely this year,…
    • September 11, 2013
  • Multicore or Multi-pipe GPUs: Easy steps to becoming multi-frag-gasmic

    Ed Plowman
    Ed Plowman
    The ARM Mali-400 MP was the world's first embedded multicore graphics processor (GPU) when it was launched, back in 2008, and Mali-T604 continues that trend. Since then, there have been a number of…
    • September 11, 2013
  • Triangles Per Second 2: A Chocolate Teapot of a Graphics Benchmark

    Tom Olson
    Tom Olson
    In the first blog of this series, I claimed that as a GPU performance metric, triangles per second (aka TPS or triangle rate) is a chocolate teapot — i.e. utterly and completely useless — and talked about…
    • September 11, 2013
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