It's time we deal with the measurement of compute performance in GPUs. My latest ARM blog covers the issue of Floating-point Operations Per Second - FLOPS, or GFLOPS or TFLOPS. …
When we talk about GPU performance we usually talk about speed. But, In my next few blogs, I talk about benchmarking the quality of GPU floating-point arithmetic.
ASTC supports both High Dynamic Range and three-dimensional texture compression. I show how these features work and what effects they can be used for in content.
We recently added support for this extension to the OpenGL ES drivers for the Midgard architecture GPUs. In this post I will write about how this extension can be used to improve error reporting and make…
The last few days have been a busy time in the graphics world with the great and the good collecting in sunny LA for SIGGRAPH 2012. The announcements kicked off early Monday morning with Khronos announcing…
Today at SIGGRAPH, Khronos announced the latest incarnation of graphics API targeted at embedded and mobile development – OpenGL ES 3.0. The new API brings many features that are present in the latest…
ARM has just announced their submission to Khronos for their OpenCL 1.1 Full Profile conformance tests results for the MaliTM-T604 GPU[1]. This makes ARM the first GPU IP Vendor to submit results for Full…