• Flipping the FLOPS - how ARM measures GPU compute performance

    Jem Davies
    Jem Davies
    It's time we deal with the measurement of compute performance in GPUs. My latest ARM blog covers the issue of Floating-point Operations Per Second - FLOPS, or GFLOPS or TFLOPS. …
    • September 11, 2013
  • Benchmarking floating-point precision in mobile GPUs

    Tom Olson
    Tom Olson
    When we talk about GPU performance we usually talk about speed. But, In my next few blogs, I talk about benchmarking the quality of GPU floating-point arithmetic.
    • September 11, 2013
  • Benchmarking floating-point precision in mobile GPUs - Part II

    Tom Olson
    Tom Olson
    This is the second in a series of blogs about floating-point quality in GPUs.
    • September 11, 2013
  • More ASTC in ARM Mali GPUs - High Dynamic Range and 3D

    Sean Ellis
    Sean Ellis
    ASTC supports both High Dynamic Range and three-dimensional texture compression. I show how these features work and what effects they can be used for in content.
    • September 11, 2013
  • Easier OpenGL ES debugging on ARM Mali GPUs with GL_KHR_debug

    Jan-Harald Fredriksen
    Jan-Harald Fredriksen
    We recently added support for this extension to the OpenGL ES drivers for the Midgard architecture GPUs. In this post I will write about how this extension can be used to improve error reporting and make…
    • September 11, 2013
  • Mali Maintains its Leadership Position - the best just keeps getting better!

    Steve Steele
    Steve Steele
    The last few days have been a busy time in the graphics world with the great and the good collecting in sunny LA for SIGGRAPH 2012. The announcements kicked off early Monday morning with Khronos announcing…
    • September 11, 2013
  • ARM Welcomes OpenGL ES 3.0 (Halti)

    Anand Patel
    Anand Patel
    Today at SIGGRAPH, Khronos announced the latest incarnation of graphics API targeted at embedded and mobile development – OpenGL ES 3.0. The new API brings many features that are present in the latest…
    • September 11, 2013
  • OpenCL with ARM Mali: GPU Computing... with no compromises

    Roberto Mijat
    Roberto Mijat
    ARM has just announced their submission to Khronos for their OpenCL 1.1 Full Profile conformance tests results for the MaliTM-T604 GPU[1]. This makes ARM the first GPU IP Vendor to submit results for Full…
    • September 11, 2013
  • ARM Unveils Details of ASTC Texture Compression at HPG Conference - Part 2

    Sean Ellis
    Sean Ellis
    In part one of this two-part post, I wrote about the first part of Tom Olson's paper from High Performance Graphics 2012. We saw how Bounded Integer Sequence Encoding allows ASTC  to have a finely…
    • September 11, 2013
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