• Enabling the New Telecom Infrastructure – If you blink you may miss out...

    Colin Alexander
    Colin Alexander
    This is the first in a series of blogs covering the migration towards ARM technology in the rapidly evolving telecom-infrastructure market. A lot has been written recently regarding the challenges facing…
    • October 24, 2013
  • Software Consolidation with the ARMv8-R Hypervisor

    Chris Turner
    Chris Turner
    Having previously introduced the ARMv8-R architecture, it’s time to look more closely into its new technology and explain some of the benefits it will bring.  I’ll try to convey the key concepts simply…
    • October 24, 2013
  • ARMv8-R, architecture innovation for embedded systems

    Chris Turner
    Chris Turner
    This year’s ARM TechCon conference in Santa Clara sees ARM disclosing details of its next processor architecture; ARMv8-R.  This eighth-generation ARM architecture is already established as …
    • October 23, 2013
  • New samples in Mali SDK

    Sylwester Bala
    Sylwester Bala
    I often receive questions such as “How can I render shadows with OpenGL® ES 2.0 without an available depth texture extension?”; “How can I render a simple text with OpenGL ES 2.0?”; or “Simple text rendering…
    • October 23, 2013
  • Getting Started with VIXL

    Baptiste Afsa
    Baptiste Afsa
    This content was initially posted 16 July 2013 on blogs.arm.comIn the previous blog post we introduced VIXL - A Dynamic Code Generation Toolkit for ARMv8. This blog post will show you how to use the VIXL…
    • October 23, 2013
  • Announcing VIXL: A Dynamic Code Generation Toolkit for ARMv8

    Rod Crawford
    Rod Crawford
    This content was initially posted 10 July 2013 on blogs.arm.comWe are pleased to announce the release of VIXL, a dynamic code generation toolkit for ARMv8 that we hope will enable JIT creators to rapidly…
    • October 22, 2013
  • ASTC does it

    Stacy Smith
    Stacy Smith
    In 2011 I attended the ARM Global Engineering Conference, where I saw a presentation about a new algorithm used in texture compression. I expected it to be about colour space conversions and perceptual…
    • October 22, 2013
  • Game Set and Batch

    Stacy Smith
    Stacy Smith
    At the Develop 2012 conference in Brighton I gave a talk about how we achieved some of the effects in our brand new (at the time) demo Timbuktu. As I repeated this presentation at a number of developer…
    • October 22, 2013
  • Shadow Mapping - realtime shadow rendering with OpenGL ES 2.0

    Sylwester Bala
    Sylwester Bala
    This document describes an approach for rendering shadows in realtime for mobile devices using OpenGL® ES 2.0 which does not support depth texture unless the OES_depth_texture extension is available.
    • October 22, 2013
<>