At SIGGRAPH 2014 we presented the benefits of the OpenGL ES 3.0 API and the more newly introduced OpenGL ES 3.1 extension. Adaptive Scalable Texture Compression format (ASTC) is one of the biggest introductions…
Smart sensors are far from a myth, it is already used in million of devices (e.g. your mobile phone might already contain several smart sensors).
Traditionally a number of smart sensors are designed with…
The promise of IoT has heralded a bold new era where major technology corporations are no longer afraid to increase the market size forecasts with increments of 10s of billions. But what does that really…
Experts from ARM share insights and differing viewpoints on the big issues facing wearable developers of software applications.
Software developers must address many domains to successfully design the…
Before we do a dive into the ACPI standard, let’s go back to what the main goal is for firmware. Utopia is to have a universal firmware solution which can boot and support any Operating System (open, propriety…
We (The specified item was not found.) have just completed our first major release of 2014. It includes significant new content and many bug fixes to all products. Today, I would like to highlight the…
ARM recently teamed up with the JBoss team from Red Hat to create a great open source Device to Cloud project for a hands-on workshop and hackathon at DevNation 2014 (part of the Red Hat Summit). Thanks…
Wearable technology is the most talked about next-generation trend, predicted to hugely disrupt the consumer electronics landscape - and ARM is right at the centre of its emergence and growth.
This week I look at how, and more importantly when, the Mali driver stack turns OpenGL ES API activity into the hardware workloads needed for rendering.