• Ardhat is a Raspberry Pi-compatible HAT for Makers

    Artie Beavis
    Artie Beavis
    After migrating from an Arduino to a Raspberry Pi, Maker Jonathan Peace discovered that there were still some things that he just couldn’t do with a barebones Unix platform. In search of a way to help…
    • April 16, 2015
  • Maker builds a DIY embedded Linux computer

    Artie Beavis
    Artie Beavis
    When it comes to obtaining an embedded Linux devices like the Raspberry Pi for a project, most Makers would head online and buy one. That is unless you’re hak8or, who created his own embedded Linux computer…
    • April 16, 2015
  • Debugging OpenCL Applications with Mali Graphics Debugger V2.1 and GPUVerify

    Stephen Barton
    Stephen Barton
    Most people use Mali Graphics Debugger (MGD) to help debug OpenGL® ES applications on Linux or Android. However graphics is not the only API that is supported by MGD, in-fact MGD supports applications…
    • April 14, 2015
  • Get started developing your OpenGL ES based graphics application

    Gemma Paris
    Gemma Paris
    OpenGL ES is the standard API for 2D and 3D graphics on embedded systems, which includes mobile phones, tablets, smart TVs, consoles, and other appliances and vehicles. The API is a well-defined subset…
    • April 14, 2015
  • Refraction Based on Local Cubemaps

    Roberto Lopez Mendez
    Roberto Lopez Mendez
    IntroductionGame developers are regularly looking for efficient methods for implementing stunning effects in their games. This is especially important when targeting mobile platforms as resources should…
    • April 13, 2015
  • Dynamic Soft Shadows Based on Local Cubemap

    Sylwester Bala
    Sylwester Bala
    In this blog I give a technical overview of what's needed to make the shadow technique work in your project. Why do I mention reflections based on local cubemaps? Because once you have implemented these…
    • April 13, 2015
  • Debug over power-down

    Paul Black
    Paul Black
    Efficiency is at the heart of the ARM® architecture. ARM cores are commonly used in products where power consumption and battery life are critical considerations, but this can pose additional challenges…
    • April 13, 2015
  • DS-5 Snapshot Viewer Enhancements

    Paul Black
    Paul Black
    In DS-5 v5.21 Snapshot Viewer has been improved, with additional functionality and better ease of use. This release extends support to include ARM®v8 architecture, all core registers plus peripheral SFRs…
    • April 13, 2015
  • Live editing OpenGL ES shaders with Mali Graphics Debugger

    Lorenzo Dal Col
    Lorenzo Dal Col
    With Mali Graphics Debugger you can edit OpenGL® ES shaders on the fly on your Android or Linux device while the game is still running. In fact, the tool will replay a frame over and over with modified…
    • April 10, 2015
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