• The Mali GPU: An Abstract Machine, Part 4 - The Bifrost Shader Core
    We have recently announced the first GPU in the Mali Bifrost architecture family, the Mali-G71 . While the overall rendering model it implements is similar to previous Mali GPUs – the Bifrost family is...
  • The Mali GPU: An Abstract Machine, Part 4 - The Bifrost Shader Core
    We have recently announced the first GPU in the Mali Bifrost architecture family, the Mali-G71 . While the overall rendering model it implements is similar to previous Mali GPUs – the Bifrost family is...
  • The Mali GPU: An Abstract Machine, Part 1 - Frame Pipelining
    Chinese version of this blog Optimization of graphics workloads is often essential to many modern mobile applications, as almost all rendering is now handled directly or indirectly by an OpenGL ES...
  • The Mali GPU: An Abstract Machine, Part 1 - Frame Pipelining
    Chinese version of this blog Optimization of graphics workloads is often essential to many modern mobile applications, as almost all rendering is now handled directly or indirectly by an OpenGL ES...
  • The Mali GPU: An Abstract Machine, Part 2 - Tile-based Rendering
    Chinese version of this blog - thanks to vincent for the translation! In my previous blog I started defining an abstract machine which can be used to describe the application-visible behaviors of...