• Initial comparison of Vulkan API vs OpenGL ES API on ARM
    Reducing power consumption and optimizing CPU utilization in a multi-core architecture are key to satisfy the increasing demand of delivering sustained high-quality graphics meanwhile maintaining a...
  • Initial comparison of Vulkan API vs OpenGL ES API on ARM
    Reducing power consumption and optimizing CPU utilization in a multi-core architecture are key to satisfy the increasing demand of delivering sustained high-quality graphics meanwhile maintaining a...
  • Vulkan Samples: High Fidelity Graphics for Android Mobile Game Development Using Vulkan
    In this blog, we briefly look at two examples of how to use Vulkan to maximize the graphics performance in your game. We will walk you through a few key Vulkan performance samples that demonstrate common...
  • Vulkan Samples: High Fidelity Graphics for Android Mobile Game Development Using Vulkan
    In this blog, we briefly look at two examples of how to use Vulkan to maximize the graphics performance in your game. We will walk you through a few key Vulkan performance samples that demonstrate common...
  • Twitch: Optimizing Unreal Engine Apps with Mali Graphics Debugger
    Everyone knows we in the Arm Mali team design graphics, video and display processors, targeting the fine line between high quality, immersive gaming and sufficient efficiency that you can still play for...