• using offline compiled shader?
    Hi, I want to use the Mali off-line shader compiler, to compile the Vertex shader and Fragment shaders. I am using function below. glShaderBinary(1, &vertexShader, GL_MALI_SHADER_BINARY_ARM, (void*)&buffer...
  • Offline shader compiler tools
    Does such a tool exists? I am working with some researchers in computer vision on porting to GPU some of their algorithm. Does ARM provide a mean to protect shader content? I understand the general case...
  • Is there any prefetch mechanism on Mali Bifrost GPU?
    Hi Guys, I am actively optimizing my OpenCL program running on Mali Bifrost GPU. I wonder whether cache prefetch would have some performance improvements for my program. I didn't find any materials...
  • Bifrost GPU: TE and AFBC
    2 questions about bandwidth reduction tools. 1. Does TE reduce only write transactions to the external memory? or can it reduce read transactions also? 2. Can we apply different AFBC setting per...
  • How to run offline shader compiler?
    I tried running the off line shader compiler on ubuntu64, for Mali-400 target. This fails, see below. How can I get it to run? The malisc in top level dir does seem to work, but does not support Mali...