• MSAA 2x on Mali - GLES
    Hi, Although OpenGL ES has mechanisms to query the maximum number of samples (with a min of 4 on GLES 3.1), there's no requirements for the opposite. Is there any expected behavior on Mali GPUs (at...
  • GL_OES_EGL_image_external with GLES 3.0
    Hi, I have checked on the device, which has " GL_OES_EGL_image_external" extension. But when I run the f ragment shader, I got following compilation error. I/Debug(15234): OpenGL vendor: ARM I/Debug(15234...
  • glMapBufferOES fails with GL_INVALID_VALUE in GLES 3.0 Emulator
    I have an OpenGL engine set up, and have added OpenGL ES support to it recently. Currently I am targeting android, and in an effort to speed up debugging I have added OpenGL ES support to the windows...
  • Issues with latest ARM GLES Emulator 1.4.1 on windows
    Our GLES program was working with GLES Emulator 1.4.0 on Windows 7. However, when we switched to 1.4.1, we found the image could not be rendered correctly. It is all black. The problem seems related with...
  • GL_OES_EGL_image_external with GLSL 3.0 shader and GLES 3.0 context?
    Hello Mali driver devs, It appears the GLSL 3.0 compiler doesn't support GL_OES_EGL_image_external extension, required by Android 3.0+ for use with SurfaceTexture. Recompilation for #version 100 instead...