• Mali Core Unit Utilization graph in Streamline no longer including up to a hundred%
    Hi, I consider I'm misinterpreting the counter templates in the Mali Core Unit Utilization on my S10e (Mali-G76), so just need a few explanation. My preliminary assumption was that the counters might...
  • Lightweight interceptor overhead when capturing with Streamline
    Although already stated by Pete before in this thread it seems that I'm getting a slightly higher than expected overhead from the lightweight interceptor. The FPS seems to drop by around 3-4FPS and seems...
  • How to understand warp size and execution engine for shader cores?
    I'm actively optimize my opencl programs for G76. Here are some confused places for programmable shader core: I think the warp is a concept from SIMT. The threads in a warp will be scheduled together...
  • Understanding Mali Perf Counters in Streamline
    Hi. I wanted to understand the description of some of the Mali-G77 Performance Counters and the metrics we can derive from it. I read the blog by Mr. Peter Harris about the Streamline counters and...
  • clreleasecontex cause segment fault
    I have a simple class which has the member cl::device, cl::context, cl::command_queue. This class is implemented as a singleton. When program finish, its destructor is called. At this time, it causes...