• Lightweight interceptor overhead when capturing with Streamline
    Although already stated by Pete before in this thread it seems that I'm getting a slightly higher than expected overhead from the lightweight interceptor. The FPS seems to drop by around 3-4FPS and seems...
  • FPS and few other capture data are not showing up on streamline for Vulkan builds
    Hello, We tried running to do a performance comparison of our game with Vulkan integrated in out built and one without it( OpenGL) . When we ran the Vulkan built apk and tried to capture some streamline...
  • GPU's cycles in Streamline
    Hi guys, I need some clarification in regards to the GPU Active ($MaliGPUCyclesGPUActive) counter on a Mali-G76 (not really specific to this GPU though) in a Samsung S10e. I'm getting a total of ...
  • Understanding Mali Perf Counters in Streamline
    Hi. I wanted to understand the description of some of the Mali-G77 Performance Counters and the metrics we can derive from it. I read the blog by Mr. Peter Harris about the Streamline counters and...
  • Compressed but not mipmapped data (Streamline capture)
    Hi guys, I'm trying to narrow down the texture usage of a frame. Essentially, at the tail end of the frame I'm seeing a fair bit of compressed but NOT mipmapped texture data. Is it possible this is...