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  • DP500 + Software Rendering Question
    Dear Experts, We are trying to solve an issue where we see at Android startup, each frame takes a long time to display i.e. frame rate is slow. With a debug enabled mali driver, we see that rendering...
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    I am trying to implement the multi render target effect of open gl 3 using a single FBO with multiple color attachment points. I am attaching 4 textures(loaded with images) to 4 color attachment points...
  • Instanced Rendering in OpenGL es 3.0
    i was trying to develop a test case for instanced rendering. I am trying to render multiple cubes using glDrawArraysInstanced() as well as glDrawArrays(). but the offset values passed in glDrawArraysInstanced...
  • graphic rendering hierarchy?
    Hello,      I debugged my graphic application via mali debugger and I get confused with the information I captured. Here's my questions.      1. a frame contains several render passes(eg. render pass...