• Depth texture linearization banding on Mali 400
    Note: This was originally posted on 19th June 2013 at http://forums.arm.com Hello Mali devs, We are working on an application that performs depth buffer based post processing effects, mainly for fog....
  • how to calculate tripipe cycles?
    Hello,         I am modeing for tri-pipe cycle.The GPU i use is mali-t628. Through using  DS-5 streamline,I get  tri-pipe cycle data. There are three classes of execution pipeline in the tripipe design...
  • How to calculate GFLOPS / GOPS ?
    Hi. I'm an SoC design engineer and want to provide my customers with Mali-G51's ML nominal performance in terms of GFLOPS or GOPS or GMACS. My GPU is Mali-G51MP4 at 800MHz and followings are information...
  • How to share texture memory
    i work on firefly/rk3288,and got the same problem as this discussion http://community.arm.com/thread/8116 when i try to use eglCreateImageKHR , it returned EGL_NO_IMAGE_KHR, error code is EGL_BAD_PARAMETER...
  • Unity MSAA x2 x4 Perfomance on Mobile. Calculate MS
    Hello, New question, I have watched many videos and read documentation about MSAA on Unity/Mobile. Nordeus and other ARM tech talk said that is virtually free on Arm Mali. Im trying to profile that...