• Querying per vertex varying buffer limit in Vulkan
    Quick question regarding 180MB vertex varying buffer limit as per: https://community.arm.com/developer/tools-software/graphics/b/blog/posts/memory-limits-with-vulkan-on-mali-gpus Is there a way to query...
  • OpenGL ES 2.0 Emulator: Strange behavior when using a varying
    Hi there! I'm kinda new to the OpenGL land, so this might just be a stupid mistake. First of all, I need my shaders to cross-compile with HLSL, so there is some macro-foo in my shaders, but I don't think...
  • Issue with half float vertex attribute/varying with OpenGL ES on Mali-T628
    When I pass half float vertex attribute directly (unmodified) to a varying, I get incorrect values in the fragment shader. This works: vTexCoord = vec2 ( 1.00001 * TextureCoordinate0.x, 1.0001 * TextureCoordinate0...
  • Insights from the Ecosystem: The Importance of Tools, Metrics and Optimisations
    In my role at Arm, I talk with a wide variety of partners across the Arm ecosystem. This is often about the key technology trends they are seeing and challenges they are facing day-to-day. From these...
  • Issue with half float vertex attribute/varying with OpenGL ES on Mali-T628 (private)
    Hi, Attached is APK that reproduces half float texture coordinates being rendered incorrectly, after one correct frame. The sphere on the left is affected, however, cube on the right is not affected....