• MSAA 2x on Mali - GLES
    Hi, Although OpenGL ES has mechanisms to query the maximum number of samples (with a min of 4 on GLES 3.1), there's no requirements for the opposite. Is there any expected behavior on Mali GPUs (at...
  • Samsung S8 OpenGL ES 3.1 Empty Info Log on Compiling
    Hey, I think I ran into a shader compiler bug on my S8. I create a OpenGL ES 3.0 context and I verify that 3.1 is supported. I then try to compile my fragment shader but if the shader happens to write...
  • SIGSEGV in glCompileShader due to loop
    We ran into a SIGSEGV on Samsung Galaxy J7 (SM-730F) running android 9 (Kernel version 3.18.91 - 16526088), which after some debugging we finally found out was in glCompilerShader . (OpenGL ES 3.2 v1...
  • GLES enabling in BGFX for MAME
    I am getting these errors (about 200 of these) when using bgfx_backend as gles (render_gl.cpp) for MAME (for Android) for Mali T860 MP4. The same are coming during the init when the various texture formats...
  • GL_OES_EGL_image_external with GLES 3.0
    Hi, I have checked on the device, which has " GL_OES_EGL_image_external" extension. But when I run the f ragment shader, I got following compilation error. I/Debug(15234): OpenGL vendor: ARM I/Debug(15234...