• OpenGL ES 3.1 Image Units
    I am wondering if you will be allowing this to be public knowledge before your drivers are released to support this. I will be implementing a feature in the future that uses image units for on the fly...
  • Here comes OpenGL ES 3.1!
    A s I write this, I’m packing my bag for a week in San Francisco, where I’ll be attending the Game Developer’s Conference (GDC). GDC is always a blast, especially now that there’s a big ARM Mali presence...
  • A summary of OpenGL ES 3.1 demos and samples
    Hi, I am Hans-Kristian Arntzen! This is my first post here. I work in the Mali use cases team where we explore the latest mobile APIs to find efficient ways of implementing modern graphics techniques...
  • Upgrade for Mali Tools, with Support for OpenGL ES 3.1
    ARM has released new major upgrades for the Mali Graphics Debugger and the OpenGL ES emulator, and an update for the offline shader compiler, adding support for OpenGL ES 3.1 and many other features...
  • ARM submits conformance for OpenGL ES 3.1
    This year at GDC Khronos announced the latest version of the OpenGL® ES API. OpenGL ES 3.1 is taking a step up from OpenGL ES 3.0 to enable new, fascinating mobile graphics content. With headline features...