• glMapBufferRange and glUnmapBuffer performance on the Mali-T880
    Hello all, I'm currently using glMapBufferRange to update a trippled buffered UBO in instanced rendering, but I'm noticing that calling glUnmapBuffer is taking ~0.5ms of CPU time, despite calling...
  • glMapBufferRange overhead second inquery
    I had a topic question on the old forum which shown an issue with the Mali-T6xx driver being terribly slow with both glBufferSubData and glMapBufferRange with the unsync bit set. I was wondering if there...
  • [GLSL] [G71] Fragment shader bug on Mali G71
    Hi there, We are currently experiencing an issue with most of our shaders on the Samsung S8. We have tested these shaders on a number of desktop and mobile devices and have yet to see any other device...
  • why Mali G71 uses multiple L2 caches
    Hi, I am jang-hyun Son, a college student from South Korea. I will study Mali GPU with OpenCL, and before that, I am now studying about the Mali G71 architecture. My question is that, Why are...
  • Can a Mali-G71 use a SSBO in a vertex shader ?
    I've been able to set up a SSBO (storage shader buffer object) and use it in both a compute and fragment shaders. Moreover, I would like to use it directly in a vertex shader : layout(std140, binding...