• Multi-Threading in Vulkan
    In my previous blog post I explained some of the key concepts of Vulkan and how we implemented them in our internal graphics engine. In this post I will go into a bit more detail about how we implemented...
  • Vulkan Multipass at GDC 2017
    At this year’s Game Developers Conference in San Francisco, I presented our work with Vulkan Multipass at the Khronos Group’s DevDay. A YouTube video of the presentation can be found here: Tile-based...
  • Vulkan: Suspected driver issue with barriers (EDIT: Nope, was Z fighting)
    EDIT: Turned out to be Z fighting. Still a good question why it only happens on Mali.. Take a look at this video (it takes a few seconds to load): http://ppsspp.org/unofficial/burnout.mp4 (first...
  • It is possible to mix vulkan and opengl in the same render thread ?
    When I try using huawei mate9 which GPU is mali G71, I found that the vulkan and opengl can not run in the same thread. Is there any restriction in driver side? This is the screenshot of my demo app...
  • Vulkan higher GPU bandwidth than OpenGLES
    Hello everyone, I'm testing the performance of Vulkan vs. OpenGLES using the samples provided here: https://github.com/KhronosGroup/Vulkan-Samples I modified the code to output an 8x8x8 cube of...