• Shader ALU improvement not having expected impact
    Hi, We've analysed our main shader (which presumably accounts for most of the pixels from the 3D pass). The shader is largely ALU bound in most architectures (see trimmed malioc's report below): Before...
  • Help interpreting L/S and Texture memory usage
    I'm having some conflicting thoughts on how I'm interpreting the charts of two Streamline captures of the same scenario over 4s (from a Mali G-71; Samsung A20e) , so I was wondering what's your view on...
  • Zero GPU activity during "long" periods of time
    I'm seeing 0 GPU activity (every single counter I have in the G-76 template is at 0) during periods of up to 100ms. This capture was done with the lightweight interceptor (if that's relevant) on a Samsung...
  • GPU's cycles in Streamline
    Hi guys, I need some clarification in regards to the GPU Active ($MaliGPUCyclesGPUActive) counter on a Mali-G76 (not really specific to this GPU though) in a Samsung S10e. I'm getting a total of ...
  • Mali texture workload/usage rate issue in Streamliner
    Hi, I'm struggling to understand the connection between a spike I'm seeing in the Mali Texture Workload Property Rate and (a) overlapping texture unit utilization and (b) subsequent L2/external reads...