• Shader Development tools: syntax checking is useless
    Note: This was originally posted on 25th January 2013 at http://forums.arm.com Environment: OS: Windows XP SP3 Build-2600 GPU: GeForce GTX 550 Ti Shader Development tools: 1.3.0.8592_Beta Mali Offline...
  • Shader Development Studio Configuration
    Note: This was originally posted on 20th July 2012 at http://forums.arm.com Hi, I'm trying to configure the shader development studio, following the documentation didn't work. After trying different solution...
  • Shader Development Studio Problem
    Note: This was originally posted on 12th May 2011 at http://forums.arm.com Hello, Recently I decided to try out Mali Developer Tools, which look very promising. Unfortunately I have a problem with Shader...
  • Offline shader compiler tools
    Does such a tool exists? I am working with some researchers in computer vision on porting to GPU some of their algorithm. Does ARM provide a mean to protect shader content? I understand the general case...
  • using offline compiled shader?
    Hi, I want to use the Mali off-line shader compiler, to compile the Vertex shader and Fragment shaders. I am using function below. glShaderBinary(1, &vertexShader, GL_MALI_SHADER_BINARY_ARM, (void*)&buffer...