• Strange compiler results
    Using the following (example) shader, I encountered a behaviour I cannot make sense of: #version 310 es precision mediump float; precision lowp int; precision mediump sampler2D; uniform sampler2D...
  • when i creating new shader configuration in my project,error happens
    > when i creating new shader configuration in my project,error happens As shown > in the attachment. why?
  • using offline compiled shader?
    Hi, I want to use the Mali off-line shader compiler, to compile the Vertex shader and Fragment shaders. I am using function below. glShaderBinary(1, &vertexShader, GL_MALI_SHADER_BINARY_ARM, (void*)&buffer...
  • Understanding Mali GPU Hardware Counters
    Hi Peter Harris , I have read your blog on Mali GPU Hardware Counters. I have a few questions. The Mali Job Manager Cycles:GPU cycles counter gives the total amount of cycles, the GPU was active....
  • Infinite loop in MALI T6xx shader compiler?
    Hello ARM, In testing today, we found what appears to be an infinite loop in the mali T6xx shader compiler. Tested against Galaxy Note 2014 running 4.4.2. Two shaders are here attached: -shader0291.txt...