• using offline compiled shader?
    Hi, I want to use the Mali off-line shader compiler, to compile the Vertex shader and Fragment shaders. I am using function below. glShaderBinary(1, &vertexShader, GL_MALI_SHADER_BINARY_ARM, (void*)&buffer...
  • Infinite loop in MALI T6xx shader compiler?
    Hello ARM, In testing today, we found what appears to be an infinite loop in the mali T6xx shader compiler. Tested against Galaxy Note 2014 running 4.4.2. Two shaders are here attached: -shader0291.txt...
  • Instanced Rendering in OpenGL es 3.0
    i was trying to develop a test case for instanced rendering. I am trying to render multiple cubes using glDrawArraysInstanced() as well as glDrawArrays(). but the offset values passed in glDrawArraysInstanced...
  • How to get Mali's data likes the number of shader core etc.
    As the title says, I want to get some data from Mali, but I just found the way to get some common info by call GL10.glGetString. Is there a particular way to achieve it?
  • Understanding Mali GPU Hardware Counters
    Hi Peter Harris , I have read your blog on Mali GPU Hardware Counters. I have a few questions. The Mali Job Manager Cycles:GPU cycles counter gives the total amount of cycles, the GPU was active....