• [BUG] Modifying expression in fragment shader in a semantics-preserving way causes different image to be rendered
    [We're looking to file some possible bugs related to compilation of shaders for Mali.  Please let us know if there's a different, preferable place to do so.] The following issue is also logged here, which...
  • MALI: eglDestroySurface() causes segmentation fault
    Hi, Some EGL applications in Wayland (using Odroid XU3 Wayland drivers r12p0) crash in eglDestroySurface Example: start totem playing a video (totem <file>), then press the "<" back button to go to...
  • [BUG] [GLSL] Inserting redundant loop causes rendered image to become vertical stripes
    The issue is described here with links to the relevant shader files, images, reproduction instructions, platform information. This is on the Samsung Galaxy S6. Adding a redundant loop and function call...
  • [BUG] [GLSL] [Samsung Galaxy S6] Multiplication by unit vector and addition with 0 vector leads to blue image
    Shader files, screenshots, reproduction steps, platform info, etc. are here: https://github.com/mc-imperial/shader-compiler-bugs/issues/54 This can be reproduced via WebGL: http://htmlpreview...
  • eglMakeCurrent or eglGetCurrentDisplay bug?
    After calling eglMakeCurrent(m_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT), the functions eglGetCurrentDisplay() returns EGL_NO_DISPLAY.  Is this the correct behavior? When using ANGLE eglGetCurrentDisplay...