• using offline compiled shader?
    Hi, I want to use the Mali off-line shader compiler, to compile the Vertex shader and Fragment shaders. I am using function below. glShaderBinary(1, &vertexShader, GL_MALI_SHADER_BINARY_ARM, (void*)&buffer...
  • when i creating new shader configuration in my project,error happens
    > when i creating new shader configuration in my project,error happens As shown > in the attachment. why?
  • Infinite loop in MALI T6xx shader compiler?
    Hello ARM, In testing today, we found what appears to be an infinite loop in the mali T6xx shader compiler. Tested against Galaxy Note 2014 running 4.4.2. Two shaders are here attached: -shader0291.txt...
  • How to get Mali's data likes the number of shader core etc.
    As the title says, I want to get some data from Mali, but I just found the way to get some common info by call GL10.glGetString. Is there a particular way to achieve it?
  • Issue with array of uniforms in Shader Code
    I am working on GLES program using ARM GLES3.0 Emulator ver 1.4. I want to print all active uniform detail. I ahve 25 active Uniform in my shader code, out of these 25 uniforms, second uniform is array...