• Mobile’s new paradigm shift
    You may have already forgotten that the mobile device we hold in our hands today originated as a “cellular phone”, then became a “feature phone” and now a “smart phone”. The features and functions we...
  • Moving Mobile Graphics
    Moving Mobile Graphics is a recurring half-day course at SIGGRAPH providing a technical introduction to the state of the art in mobile graphics from practitioners at the forefront. It ran at SIGGRAPH...
  • Eye Tracking and Foveated Rendering: Important for VR, of Huge Benefit to Mobile VR
    Earlier this year Arm collaborated with my company SensoMotoric Instruments to enable foveated rendering on a mobile virtual reality (VR) platform. The device was demoed at GDC'17 in California, a joint...
  • High quality reflections for Mobile VR in Unreal Engine
    Introduction Reflections have always been an important topic in video game graphics, given how much they add to the realism of a scene and how expensive they tend to be in terms of computations, when...
  • Virtual Reality Best Practices for Mobile
    Virtual reality (VR) is an immersive experience that involves placing a user into a simulated environment using a head-mounted display that is placed directly in front of the user’s eyes. Compared to...