• DP500 + Software Rendering Question
    Dear Experts, We are trying to solve an issue where we see at Android startup, each frame takes a long time to display i.e. frame rate is slow. With a debug enabled mali driver, we see that rendering...
  • Tiled rendering: origin of tiles coordinates
    Hi! I have a question about tiled-rendering. Wiki says, " Tiled rendering is the process of subdividing (or tiling) a computer graphics image by a regular grid". As I understand android window is dividing...
  • Multiple render targets and tilebuffer
    According to several blog posts, the Mali GPU uses 16x16 tiles for its tile-based rendering. I was wondering on how many tiles one shader core can actually keep in on-chip memory in case of multiple render...
  • rendering two frames a time?
    Hello, I have an odroid xu3 board equipped with mali T628(MP6). I run an example called "simpletriangle" and profile the data through DS5. Mali gpu breaks up the scene into tiles and renders a tile(16...
  • Sliced front buffer rendering on MALI GPUS
    I developed a custom front buffer rendering method for VR that supports vertex displacement distortion correction: https://github.com/Consti10/FPV_VR_2018 therefore i need to render half-screen slices...