• depth component16-32 texture not work on mali t760
    i'm doing deferred shading. i use a framebuffer which attach 4 color texture and 1 depth texture as geometrypass. i try to rebuild world position using depth, and use it for lighting. so i need to use...
  • Mali-T760 GPU restart
    Taken from dmesg of an android device running an Arm / Mali chipset with T760 gpu. We were running a gpu accelerated app playing video via the standard android media player API. <3>[1124289.194595...
  • glEGLImageTargetTexture2DOES does not set properly the state of an attached framebuffer
    Hi, I have recently encountered a problem with OpenGL/EGL on ARM Mali 450, Android 4.4.2. In my opinion this is a bug. I have the following setup. A texture with no storage and a frame buffer attached...
  • Is it somehow possible to sample a texture with GL_R32F format with a sampler2D on Mali T-760?
    At the moment I get a OOM error when sampling a GL_R32F texture using a sampler2D in a compute shader on a Samsung S6. (It works on Tegra K1). I get this error: GLES-MALI OOM error: execution failed ...
  • Depth buffer as Texture issue on Galaxy Note 4 SM-N910U, ARM Mali-T760 MP6
    I've encountered another problem, To reproduce the issue: open the APK https://www.dropbox.com/s/yza47wllwfwvhaq/Application2.7z?dl=0 hold 2 fingers on the screen - camera will start auto rotating...