• Mali T760 INCOMPLETE_ATTACHMENT when attach a texture with floating point format to Framebuffer
    When trying to attach texture buffer with half floating point to frame buffer it caused GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT , How I can solve this? GLuint texture; glGenTextures(1, &texture); glBindTexture...
  • Mali t-760 GPU Architecture
    Hi all, I'm new on the group and I've started looking at the Mali architecture, so as to identify some optimization opportunities. I'm looking at issues on control/memory divergency, memory coalescing...
  • Mali-760 MP2 gpu memory usage per process
    Hi, expert, I am using the phone of MEILAN, which use soc of MT6752 with mali-760 mp2, I want to track process gpu memory usage and found there is a debug node "/d/mali/gpu_memory" which record each process...
  • Sample depth texture Mali-400
    Hi Mali devs , We are working on an android game that perform depth texture to implement post-process effect, like fog of war. We sample depth texture and convert it into world space to do some calculation...
  • depth component16-32 texture not work on mali t760
    i'm doing deferred shading. i use a framebuffer which attach 4 color texture and 1 depth texture as geometrypass. i try to rebuild world position using depth, and use it for lighting. so i need to use...