• Rendering to RGBA4444, alpha channel weirdness?
    I'm doing rendering of non-color data to an RGBA4444 texture, and I'm seeing some difference in how the output from the alpha channel gets stored in the texture. It seems somehow that the alpha channel...
  • Of Philosophy and When is a Pixel Not a Pixel?
    It's been a busy few months here at ARM in the run up to the launch of the ARM® Maliā„¢-T604 Graphics Processor (GPU) at ARM Techcon . In the post-launch lull (i.e. returning to a slightly more normal level...
  • Pixel Local Storage
    It's now been a year since we announced the Shader Pixel Local Storage extension. Here I'll recap what we've done since the time of the release. What is Pixel Local Storage? I recommend reading Jan-Harald...
  • It is possible to mix vulkan and opengl in the same render thread ?
    When I try using huawei mate9 which GPU is mali G71, I found that the vulkan and opengl can not run in the same thread. Is there any restriction in driver side? This is the screenshot of my demo app...
  • Pixel format support for EGLImage/GraphicBuffer?
    I am using EGLImage in combination with Android GraphicBuffers to remove the need to copy to/from GPU memory. The problem is it seems only one format is supported (RGBA8888). I would like to confirm this...