• Why didn't mali864 perform better than mali764?
    Why didn't mali864 perform better than mali764? hello, I encountered a problem recently: In EGL_BUFFER_PRESERVED model, under exactly the same hardware condition(CPU, memory, GPU frequency..), it appeared...
  • [Vulkan] Dual source blending
    I wonder if you're planning to implement dualSrcBlend to a Vulkan driver later at some point (currently not supported), perhaps we could raise it if it's yet not planned? Our Vulkan renderer will use...
  • Support buffer_storage & dual source blending?
    Do you have any plans on supporting these two extensions? also, on the extension list for the r8p0 driver, you wrote that there was support for GL_EXT_geometry_shader_point_size, but this particular...
  • For binary transparency : Clip, discard or blend ?
    Greetings, I'm currently experimenting OpenGL ES 2.0 with a little tile based 2D game. After fiddling a bit with rbga5551 transparent textures, I found I had to enable blending in order to make the last...
  • compute performance between cpu and mali gpu?
    I'am trying use opencl to replace some matrix multiplication and vector compute. but the gpu always slower cpu 2--4 times. In cpu we use neon simd,in gpu i also use vector like float4,float16 . I...