• using offline compiled shader?
    Hi, I want to use the Mali off-line shader compiler, to compile the Vertex shader and Fragment shaders. I am using function below. glShaderBinary(1, &vertexShader, GL_MALI_SHADER_BINARY_ARM, (void*)&buffer...
  • a shader complie error
    precision highp float; attribute vec3 InPosition; attribute vec3 InNormal; attribute vec4 InDiffuse; attribute vec2 InTexCoord0; uniform vec4 FogDistance; uniform mat4 LocalToScreen; uniform mat4 LocalToView;...
  • How to get Mali's data likes the number of shader core etc.
    As the title says, I want to get some data from Mali, but I just found the way to get some common info by call GL10.glGetString. Is there a particular way to achieve it?
  • Mali T6xx kernel driver help
    Hello there,        I add a job schedule policy ( similar to mali_kbase_js_policy_cfs along with the driver  ) to the driver, and the new driver starts and init normally. But it continually report following...
  • [GLSL] [G71] Fragment shader bug on Mali G71
    Hi there, We are currently experiencing an issue with most of our shaders on the Samsung S8. We have tested these shaders on a number of desktop and mobile devices and have yet to see any other device...