• using offline compiled shader?
    Hi, I want to use the Mali off-line shader compiler, to compile the Vertex shader and Fragment shaders. I am using function below. glShaderBinary(1, &vertexShader, GL_MALI_SHADER_BINARY_ARM, (void*)&buffer...
  • a shader complie error
    precision highp float; attribute vec3 InPosition; attribute vec3 InNormal; attribute vec4 InDiffuse; attribute vec2 InTexCoord0; uniform vec4 FogDistance; uniform mat4 LocalToScreen; uniform mat4 LocalToView;...
  • Uniform blocks : Optimal qualifiers
    Greetings, I'm currently playing with OpenGL ES 3.0 and I'm wondering if Mali (>= T6xx) drivers can perform interesting optimisations based on the chosen layout qualifier applied to Interface Blocks...
  • Infinite loop in MALI T6xx shader compiler?
    Hello ARM, In testing today, we found what appears to be an infinite loop in the mali T6xx shader compiler. Tested against Galaxy Note 2014 running 4.4.2. Two shaders are here attached: -shader0291.txt...
  • Shader studio with the emulator
    Note: This was originally posted on 2nd March 2012 at http://forums.arm.com I have downloaded and configured the Shader Studio but I ran into some trouble. I'm trying to set up an OpenGL ES based emulator...