• Tiled rendering: origin of tiles coordinates
    Hi! I have a question about tiled-rendering. Wiki says, " Tiled rendering is the process of subdividing (or tiling) a computer graphics image by a regular grid". As I understand android window is dividing...
  • Sample depth texture Mali-400
    Hi Mali devs , We are working on an android game that perform depth texture to implement post-process effect, like fog of war. We sample depth texture and convert it into world space to do some calculation...
  • depth component16-32 texture not work on mali t760
    i'm doing deferred shading. i use a framebuffer which attach 4 color texture and 1 depth texture as geometrypass. i try to rebuild world position using depth, and use it for lighting. so i need to use...
  • Depth texture linearization banding on Mali 400
    Note: This was originally posted on 19th June 2013 at http://forums.arm.com Hello Mali devs, We are working on an application that performs depth buffer based post processing effects, mainly for fog....
  • Mali T6xx kernel driver help
    Hello there,        I add a job schedule policy ( similar to mali_kbase_js_policy_cfs along with the driver  ) to the driver, and the new driver starts and init normally. But it continually report following...