• a shader complie error
    precision highp float; attribute vec3 InPosition; attribute vec3 InNormal; attribute vec4 InDiffuse; attribute vec2 InTexCoord0; uniform vec4 FogDistance; uniform mat4 LocalToScreen; uniform mat4 LocalToView;...
  • using offline compiled shader?
    Hi, I want to use the Mali off-line shader compiler, to compile the Vertex shader and Fragment shaders. I am using function below. glShaderBinary(1, &vertexShader, GL_MALI_SHADER_BINARY_ARM, (void*)&buffer...
  • Infinite loop in MALI T6xx shader compiler?
    Hello ARM, In testing today, we found what appears to be an infinite loop in the mali T6xx shader compiler. Tested against Galaxy Note 2014 running 4.4.2. Two shaders are here attached: -shader0291.txt...
  • How to get Mali's data likes the number of shader core etc.
    As the title says, I want to get some data from Mali, but I just found the way to get some common info by call GL10.glGetString. Is there a particular way to achieve it?
  • Shader Development Studio Configuration
    Note: This was originally posted on 20th July 2012 at http://forums.arm.com Hi, I'm trying to configure the shader development studio, following the documentation didn't work. After trying different solution...