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    I'm having issues analyzing shader cycle count of an OpenGLES 2.0 application using the linux version of Mali Graphics Debugger 5.1.0.8a0102de (the target is running a Mali400-MP2 GPU on linux). Cycle...
  • Mali offline compiler - L/S cycles meaning
    Hi, It's slightly unclear to me what the L/S cycles reported refer to. Since malioc is not taking into account memory-latency, etc.. are those cycles just related with the number of instructions issued...
  • fragment shader counters are zero
    Hi. I trying to get total cycle count for fragment shaders by toggling fragment count feature button https://developer.arm.com/docs/dui0986/a/getting-started-with-mgd/using-the-mali-graphics-debugger...
  • Shader ALU improvement not having expected impact
    Hi, We've analysed our main shader (which presumably accounts for most of the pixels from the 3D pass). The shader is largely ALU bound in most architectures (see trimmed malioc's report below): Before...
  • Not able to connect to MGD to target running Linux
    I am using Linux on the target machine and I am not able to connect to the mgddaemon from Windows system. Setup Done on arm64 target: 1. copied interceptor lib on the target device in /usr/lib64/ 2. copied...