• GLSL read+write image2D
    I expected to be able to use both imageLoad and imageStore on the same image to read and modify it from within a compute shader. Trying with a declaration of: layout(r32f, binding=0) uniform highp image2D...
  • ARM Mali Instruction set
    Hi. I'd like to know, is ARM Mali had its own assembler instruction set just like ARM main processor? If so, can I have any list of the instruction along with its opcode? Also, I had a Zyrex ZM7831 ARM...
  • MaliPerfDoc: Why do I get a perf. warning telling me to recycle descriptor sets when Vulkan already has a descriptor sets pool?
    In my application I need sometimes to allocate a new descriptor set and retire the old one to be deleted after all the frames that are using it are finished. Because Vulkan has a descriptor set pool...
  • glEGLImageTargetTexture2DOES does not set properly the state of an attached framebuffer
    Hi, I have recently encountered a problem with OpenGL/EGL on ARM Mali 450, Android 4.4.2. In my opinion this is a bug. I have the following setup. A texture with no storage and a frame buffer attached...
  • Do we have to license Mali GPU DDK even we had purchased a set of Juno-r2 already?
    Hello, We have a Juno-r2, now, the Linux kernel version of 4.9.0 is in use, and all relevant Mali (user-space, kernel) drivers have to be integrated with the ‘X.Org’ as requested. https://developer...