• GLSL ES 3 mix function bad overload.
    Running the r3p0 drivers I've hit an issue that no other video drivers(Qualcomm, Mesa, Nvidia, fglrx) seem to hit. Running a very simple fragment shader as an example. void main() {   ivec2 uv = ivec2...
  • Arguably missed optimization: empty loop causes rendering to miss deadline
    In our testing work we've encountered an issue where inserting an empty loop: for(int temp = 0; temp < C; temp++) { } leads to a problem when C is large. The issue is detailed in full here, where the...
  • GL_OES_EGL_image_external with GLSL 3.0 shader and GLES 3.0 context?
    Hello Mali driver devs, It appears the GLSL 3.0 compiler doesn't support GL_OES_EGL_image_external extension, required by Android 3.0+ for use with SurfaceTexture. Recompilation for #version 100 instead...
  • Recompiling Mali drivers for an Android image
    Hi, I'm trying to compile the mali drivers for an Amlogic armv7 kernel. But when i try to make modules I've got this error message : from drivers/amlogic/gpu/mali/platform/meson_bu/meson_main2.c:14: drivers...
  • [GLSL] [G71] Fragment shader bug on Mali G71
    Hi there, We are currently experiencing an issue with most of our shaders on the Samsung S8. We have tested these shaders on a number of desktop and mobile devices and have yet to see any other device...