• Memory Corruption Issues
    Hi,      I am using an audio module for 3d sound effects where I will be using around 20 pair(for Left and Right Channels) of coefficient buffers of size 200. I could able to run this code on M7 and got...
  • The Rise of Depth on Mobile
    Introduction Images, along with video and image sensors have been in the center of mobile Hardware and Software development and users’ interest since the first phone with a built-in camera was released...
  • Depth testing : Context is everything
    I just lost a few hours trying to play with the Z index between draw calls, in order to try Z-layering , as advised by peterharris in my question For binary transparency : Clip, discard or blend ? . However...
  • glFinish as Frame Delimiter / Single-Buffered Rendering
    Hi, I've tried doing some single-buffered benchmarking to avoid VSYNC issues. render frame glFinsih() eglSwapBuffers() So instead of 1)-3), I only want to perform 1) and 2). Unfortunately...
  • Depth buffer as Texture issue on Galaxy Note 4 SM-N910U, ARM Mali-T760 MP6
    I've encountered another problem, To reproduce the issue: open the APK https://www.dropbox.com/s/yza47wllwfwvhaq/Application2.7z?dl=0 hold 2 fingers on the screen - camera will start auto rotating...