• Mali texture workload/usage rate issue in Streamliner
    Hi, I'm struggling to understand the connection between a spike I'm seeing in the Mali Texture Workload Property Rate and (a) overlapping texture unit utilization and (b) subsequent L2/external reads...
  • Frame rate in Streamline
    Hi guys I'm getting some frame rate values (in a Samsung S10e - G970F) I can't really explain in Streamline, so I was wondering if you could clarify this. The Frame Rate counter seems to be based on...
  • Unexplained shader core utilization
    Hi guys, I'm seeing a peak in the shader core utilization which is not matched by any activity in the core unit utilization graph at all. My best guess for this is a series of OpenGL API calls that...
  • EGLFrameContext occasionally missing from Streamline captures
    Hi, For reasons unknown to me, the $FrameRateEGLContext**** (the **** representing the memory address, or equivalent suffix) counter seems to be absent from some of my captures and I'm struggling to...
  • Accelerating Mali GPU analysis using Arm Mobile Studio
    Japanese version - 日本語版 Korean version - 한국어판 The Streamline performance analyzer is a sample-based profiler which can present detailed performance information about the Arm CPU and Mali GPU present...