• Mobile Studio 2020.3 capture on hold
    Hi, I was giving a try to 2020.3 but I can't find an option to avoid capturing straight from app start. The point of capture I'm (typically) interested in is a few good seconds away from the start of...
  • EGLFrameContext occasionally missing from Streamline captures
    Hi, For reasons unknown to me, the $FrameRateEGLContext**** (the **** representing the memory address, or equivalent suffix) counter seems to be absent from some of my captures and I'm struggling to...
  • Mali Core Unit Utilization graph in Streamline not adding up to 100%
    Hi, I believe I'm misinterpreting the counter templates in the Mali Core Unit Utilization on my S10e (Mali-G76), so just need some clarification. My initial assumption was that the counters would add...
  • FPS and few other capture data are not showing up on streamline for Vulkan builds
    Hello, We tried running to do a performance comparison of our game with Vulkan integrated in out built and one without it( OpenGL) . When we ran the Vulkan built apk and tried to capture some streamline...
  • Confusion about the cycles in streamline
    In streamline, multiple counters use cycles,e.g. MaliGPUCyclesGPUActive,MaliGPUCyclesNonFragmentQueueActive,MaliGPUCyclesFragmentQueueActive,MaliCoreTextureCyclesTexturingActive . In my understanding...