• Mali texture workload/usage rate issue in Streamliner
    Hi, I'm struggling to understand the connection between a spike I'm seeing in the Mali Texture Workload Property Rate and (a) overlapping texture unit utilization and (b) subsequent L2/external reads...
  • Unexplained shader core utilization
    Hi guys, I'm seeing a peak in the shader core utilization which is not matched by any activity in the core unit utilization graph at all. My best guess for this is a series of OpenGL API calls that...
  • GPU's cycles in Streamline
    Hi guys, I need some clarification in regards to the GPU Active ($MaliGPUCyclesGPUActive) counter on a Mali-G76 (not really specific to this GPU though) in a Samsung S10e. I'm getting a total of ...
  • Zero GPU activity during "long" periods of time
    I'm seeing 0 GPU activity (every single counter I have in the G-76 template is at 0) during periods of up to 100ms. This capture was done with the lightweight interceptor (if that's relevant) on a Samsung...
  • Texture mixing using GLSL makes strange result in Galaxy-S8(Mali G71)
    Hello, I'm making a simple image filter app using OpenGL ES What I'm currently working on is implementing Lowpass filter in GPUImage( https://github.com/BradLarson/GPUImage/blob/master/framework/Source...