• MSAA 2x on Mali - GLES
    Hi, Although OpenGL ES has mechanisms to query the maximum number of samples (with a min of 4 on GLES 3.1), there's no requirements for the opposite. Is there any expected behavior on Mali GPUs (at...
  • segmentation fault with binary shader
    Hi Team, I am trying to use the binary shader. However I am getting segmentation fault. Any pointers to fix it would be helpful. #version 320 es in vec4 position; out vec2 color; void main (void...
  • How to get the source code for Mali GPU User-Space driver?
    I have an ARM development board with Mali-400 and want to porting Android on it. I didn’t see the boot animation because the origin AOSP supports emulator rendering. After tracing Surfacefinger, I...
  • Mali-G71: ARM's Most Powerful, Scalable and Efficient GPU to Date
    The Mali-G71 GPU is the latest and greatest offering in the Mali high-performance family of GPUs. Built on the brand new Bifrost architecture, Mali-G71 represents a whole new level of high-end mobile...
  • Texture mixing using GLSL makes strange result in Galaxy-S8(Mali G71)
    Hello, I'm making a simple image filter app using OpenGL ES What I'm currently working on is implementing Lowpass filter in GPUImage( https://github.com/BradLarson/GPUImage/blob/master/framework/Source...